Even if language is a living evolving organism, we don’t have to embrace all the changes that occur during our lifetimes. If language is so alive, it can get sick.
– Christopher Lehmann-Haupt

It was during the decade without a name that language started to break down. Or become enriched, depending on which side of the fence you sat on.

when people understood what that meant.

The start was, all things considered, inoccuous. Chat rooms resonated with acronyms to save time. Legion was the conversation:

brb
hb
b
wb
ty
np

Chatters lips twitched as they lol’d, and we can be pretty sure that no one roflmao’d.

Ever.

1337, w45 teh bre4k 0u7 14n6u463. numb3r5 r3p14c1n6 13773rs. f0r 7h3 h4rdc0r3 th3r3 w45 3ve|\| p|p3|) 13773r5.

Then came txt spk. sqzin wds in2 160 chars. m8s wld txt abt evrythng. wht woz odd woz plp dnt feel the need 2do ths when tweeting.

Twitter was texting with less characters. and people created info haiku. revolutions were reported alongside with celeb goss in tightly controlled bursts.

Oh hai. katz speek too. wi speek in lol. kthxbai

Slang bcame teh norm.

Ironikly peeple started to lol insted ov ackchuly laffin. Many sed brb b4 leevin.

Slang FTW!!11!oneone!!

txt art Bcam teh noo essay

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and wiv teh rise ov txt, typos were mde. Bt peeple lurned 2 ignaw them.

soon spelin Bcam a gide an ppl wot spoke proppa wer lukt @ wiv suspichon. “Y make ovvurs look stoopid? y b h8in. cos we dontav rools we cn b moar creeatif.”

Peeple lurnd from culchur and cultchur reacted. G33k hum0ur + realty tv = $$. Orig stuff woz shared so teh indurtry stpd mkin it.

FUCK THE RIAA. Pir8s 4evah!

Mai langwage. It haz a name. Let mi tel u it.

Now wi all  speek typonese.

So – a bit of a break today. This isn’t a piece of fiction. Today is Ada Lovelace day.

Ada Lovelace was one of the world’s first computer programmers, and one of the first people to see computers as more than just a machine for doing sums. She wrote programmes for Charles Babbage’s Analytical Engine, a general-purpose computing machine, despite the fact that it was never built. She also wrote the very first description of a computer and of software.

Today we celebrate her by blogging to draw attention to women excelling in technology. Women’s contributions often go unacknowledged, their innovations seldom mentioned, their faces rarely recognised.

I design computer games as well as write this stuff and I want to write about 2 women that have changed the way I think about games, gaming and the gaming audience. One I know personally and the other I know through her work.

I first met Jennica Falk in a bar in Dublin. I was going to give a presentation on game development for mobile phone games, and she had just come back from England from a Live Action Role Playing session. LARPing was part of her research on ubiquitous gaming.

Over the next day we talked about SMS gaming – setting up ideas for an SMS MUD and even designing out interfaces for it. We intensely debated the differences between research (Is it possible) and production (how much does it cost, who does it cost, how can we get this out there) – a debate we continued to have over the years.

From that first meeting Jennica changed my views of gaming. Her researching spirit opened my eyes to the possibilities of what could be done.

Her work in location based gaming – and the debating that followed – has come to fruition with designs I’m making for location based story telling – some 8 years after her original work. But it was her focus on ubiquitous gaming that has had the most profound impact.

Her position was that these games should be played in centres where the interface was obvious – a staff is a staff. She told me about a staff she made. When slammed into a specifically made floor, the floor rippled.

I, in my boy way, would say “but why close that off – why not use a device we all use and have that as your interface.” And she’d smile and say, “But that’s not ubiquitous. That’s an interface.”

She, of course, was right. Interface is where it is at.

I always said that my children would be playing the games Jennica designed.

She’s not in games now, however. She works for Nokia doing something that…if I knew she’d have to kill me. The conversations we have now – while also about games – are also about interfaces, user experiences, the ubiquitous.

She still shapes and forms my ideas. I constantly try and tempt her back into gaming.

Though chances are that, in the future, if your Nokia experience is smoother, more natural, just…right, you’ll have met Jennica too.

The second woman who has influenced me probably wouldn’t have if it wasn’t for Jennica.

I’ve never met Jane McGonigal.

I’ve seen her talk, read a lot of what she’s said, listened to her podcasts – even seen her dance. And…seen her dance.

Jane makes games. The world is her playground and everything is her interface.

I first encountered her work though “I Love Bees,” an alternate reality game based around the computer game “Halo.”

“I Love Bees began when jars of honey were received in the mail by people who had previously participated in alternate reality games. The jars contained letters leading to the I Love Bees website and a countdown. At around the same time, theatrical trailers for Halo 2 concluded with the Xbox logo and a URL, xbox.com, that quickly flashed a link to ilovebees.com, ostensibly a hacked site related to beekeeping.

Both events, not connected publicly for several weeks, caused the curious to visit the website ilovebees.com. The site, which appeared to be dedicated to honey sales and beekeeping, was covered in confusing random characters and sentence fragments. Dana, the ostensible webmaster of the ilovebees site, created a weblog stating that something had gone wrong with her website, and the site itself had been hacked. Suspecting that this was a mystery that could be unraveled, Halo and ARG fans spread the link and began to work on figuring out what was going on.”

On 8/10/04, a list of GPS coordinates with times were added to the site’s Links page. With the exception of one leading to the Pacific Ocean, all of the coordinates lead to pay phones. On 8/24/04, the countdown ended as it reached the first set time. People who answered the pay phones (the “axons”) at the scheduled times spoke to a recording of the A.I. and were asked basic questions about the character. If answered correctly, an audio clip would be released and a number would be added to a counter on the website. The audio clips, when threaded together formed an audio drama about characters in the Halo universe. As the number reached 777, the AI, as played by a voice actor instead of a recording, began interacting with players through the pay phones.

Pay phones. People at pay phones. Playing a game.

Talking about the impact Jane has is hard. I have played games she has designed. I have played games that she’s talked about – my flat is now cleaner because of her pimping out Chore Wars.

She asked the question – “Reality is broken. Why aren’t game designers trying to fix it?”

Her games now are futurist – people play in an alternate reality and their game is used as research to allow for the fixing of reality.

While the games I now want to make aren’t as grand in vision as Jane’s, the reasons that I want to make them are.

If there wasn’t a Jane McGonigal, we’d have to invent her.

But, don’t take my word for it – listen to her talk about it.

On Ada Lovelace Day I’m proud to acknowledge two women who have utterly changed the way I work, think about work – hell, even think about the world I’m in.

Sara looked down from her window. She should have evacuated but this was her home. Her grandparents lived here, her parents lived here. She was born in the room she was in now.

She hoped her brother, wherever he was, survived the madness and kept the line going or it was going to die here.

Her city had been bombarded for a month now. They had been aiming at military areas. She was amazed by the amount of military sites were said to have been built in the middle of residential areas.

Defenses had been mounted – signals had been jammed, EMP pulses had brought a number of planes down, until the guns had been taken out. People had wondered where the air force was. It turned out that there was a massive denial of service attack being made on the country. All methods of co-ordinating an attack had been thwarted. What made matters worse was that it appeared to be the populace that were mounting the attack. Hordes of machines slaved together making continuous hits on vital systems here.

Sara supposed it was only a matter of time before we struck back.

The tanks had rolled in three days ago. The army moved out and meet them and there had been pitched battles in the streets. The casualties on both sides had spiked dramatically, the civilian count on her side was heartbreaking.

Every punk with an implant was on the streets.  Guerrilla  squads constantly updated through non-official means of communication were supporting the troops – passing orders, setting up check points, or even transmitting live as eyes on the streets.

Sara looked down from her window. It was the future of warfare, she supposed. The bot-net taken to the extreme. The public had been downloading and installing code, without any idea what it did.

It did what any other bot-net did. It slaved thousands of machines and set them to the task of hitting the enemy. Except this time it wasn’t computers in homes, it was implanted in heads.

A zombie army of civilians on the streets and throwing themselves at the enemy – soldiers and tanks – with gleeful indiscrimination. Soldiers pumped round after round into the wave of bodies that just kept coming. Those who fumbled a reload were torn apart as the wave moved on. Tanks were harder to stop and, eventually, only were through the amount of bodies that clogged the wheels.

Sara turned away from the window and prepared to leave her city.

George sat and stared out of the window.

He was not happy.

This vacation wasn’t all it was hyped up to be.

The accommodation was just a little to comfortable for his liking. Definitely not the “roughing it in the wild” that was advertised. And the food was terrible.

He’d tried complaining but the staff just didn’t understand a word he was saying. They just gave him more of that disgusting food.

He left the window and headed to his bed.

Of course he’d expected some teething problems. He was, after all, an early adopter. But this, clearly, was not what he had been sold.

“Take a turn to the wild side with Crossroads Vacations.”

The teaser ad had done it’s job. He had been teased. He’d searched out more information and found their cheesy full length ad.

“Is your life at a crossroads? Only the same old vacation to break up your dreary life? You need a change of direction. Head into the wild with Crossroads Vacations.”

So he’d gone in, picked one he liked, and signed up. Then it was all a matter of waiting.

“A week as the wild feline, dangerous, ready to attack at a moments notice.” That’s what the ad said.

“Not,” George thought. “Be a fat house cat, owned by a mad old woman and eat tinned food.”

He sighed, and tried not to think about washing.

***

Brian was not happy.

“Take to the seas as the ultimate predator. Cut through the oceans as a proud and dangerous shark.”

He turned in his bowl.

“I’m a bloody gold fish. I know I am.”

He swam to the other side.

Brian was not happy.

“Take to the seas as the ultimate predator. Cut through the oceans as a proud and dangerous shark.”

He turned in his bowl.

“I’m a bloody gold fish. I know I am.”

He swam to the other side.

Brian was not happy.

“Take to the seas as the ultimate predator. Cut through the oceans as a proud and dangerous shark.”

He turned in his bowl.

“I’m a bloody gold fish. I know I am.”

He swam to the other side.

It turns out there’s still people reading this – either through RSS or Widsets.

Thank you. It has been patchy for a while, but this will get better.

There’s a lot of things planned for Litranaut this year.

Advent has come and gone and there is a new sister site – 365.litranaut.com. This takes the idea that is Advent and spins it out for a year.

I want to try and push some paper publications of Litranaut too – either collections, or give aways, or semacode links. As these ideas come into play, I’ll post them here.

That’s all. Come back tomorrow for another story.

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